AI Insights · Timothy · October 2021
Top 5 Ultracasual Games on Android in Sweden Q3 2021
Discover the performance trends of the top 5 ultracasual games on Android in Sweden during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 ultracasual games on Android in Sweden showcased varying performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insight into the dynamics of these popular games.
Slime it: Slime Game Simulator from Hapy Games experienced a notable increase in weekly revenue, peaking at around $292 in the last week of September. Weekly downloads showed an upward trend, reaching 355K by the end of the quarter. The number of weekly active users also grew steadily, starting from 332 in late June and rising to 276 by the end of September.
Goo: ASMR Slime Simulator by EXOMIND had a relatively stable weekly revenue, averaging around $20 with a slight peak at $33 in the last week of September. However, the game saw a decline in weekly downloads, with no downloads reported for several weeks. The active user base gradually decreased from 219 to 79 over the quarter.
Build Roads by Zynga showed a decline in weekly revenue, starting at $51 and dropping to near zero by the end of the quarter. Weekly downloads saw a significant decrease from 1418 in late June to 151 by the end of September. Similarly, the number of active users fell from 2836 to 327 over the same period.
Fidget Spinner from Ketchapp had fluctuating weekly revenue, with a peak of $69 in mid-July before dropping to negligible amounts by September. Weekly downloads remained relatively low but stable, averaging around 40-60 per week. The active user count showed a gradual increase from 107 in late June to 157 by the end of September.
Finally, Diamond Painting ASMR Coloring by CrazyLabs LTD experienced a modest weekly revenue, averaging around $13 with minor fluctuations. Weekly downloads varied, peaking at 599 in mid-September. The active user base exhibited some volatility but ended the quarter with a slight increase, reaching 1086.
For more detailed insights and comprehensive data, visit Sensor Tower.